INFS3080 -
Business Information Systems Projects
General Details
Unit Coordinator: Abe Bake
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INFS3080 extends on the learnings of concepts learnt from INFS2040 about project management into a more applied form with UI/UX design.
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"The main difference is the emphasis in defining the scope of a project, where the process of gathering requirements, understanding who your customers are, identifying issues to prototyping a solution is explored in fine-grain details.
This unit will teach you how integral the aforementioned aspects are when planning a project that is impactful in terms of achieving its goals."
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Assumed Knowledge: INFS1000 and INFS2040
Learning Outcomes:
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Apply and relate information systems theories and concepts in the context of an actual business organisation
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Analyse open-ended business scenarios and evaluate the implications of information systems decisions
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Apply techniques for organisational and business process analysis to resolve an actual business problem
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Communicate in a professional and confident manner, both orally and in writing, with actual business professionals
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Apply team management concepts and theories to effectively work in, and manage, cross-functional teams
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Analyse and reflect critically on the ethical and social implications of information systems.
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Things to Consider Before Enrolling:
The course is fun and different to other INFS unit in terms of applications and understanding of UI/UX. It is beneficial to form groups early as learnings from class activities are applicable to requirements in the group project, particularly in the first 5 weeks of the course. Students wishing to understand more on how technology can change a customer’s perception and interaction with brand should consider taking this unit.
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Textbook: None
Assesment Breakdown
Individual Assignment (20%)
This involves a series of small tasks which require you to apply learnings from lectures on ideating, requirement gathering, storyboarding and designing customer profiles and journeys.
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Group Project (40%)
Applying your learnings from the individual tasks, the assignment surrounds generating a digital prototype demonstration to a real-world case. You will be required to use Adobe Xd to create a high-fidelity prototype and present this at the end of the project.
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Final Exam (40%)
This involves four short response questions on the applications of the different frameworks learnt throughout the unit.